magnet-pullWhile this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out.
Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item.
Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate. | sturdyWhen this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold.
If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed. | Hidden analyticThis Pokémon's moves have 1.3× their power when it moves last in a turn.
future sight and doom desire are unaffected. |